Determine the state of immersive learning course design in language teaching/learning in Higher Education* using the essential readings (please find them attached).How have immersive technologies such as Virtual Reality/Augmented Reality/Mixed Reality been used in language teaching/learning in Higher Education*?Your guiding research questions should be the following:i. What pedagogical approaches have been utilized? How many of the domains of deep meaningful learning has been addressed?ii. What type of learning activities have been implemented? Which of the six essential learning activity types of the conversational framework have been the most popular or effective? Create a synthetic diagram that visualizes all identified activity types with the pedagogical approaches.iii. Are any gaps or promising pedagogical methods that have not been applied yet? Contrast your findings with the studied concepts, theories and frameworks in the module.
The situated state of the art of immersive course design
Full Answer Section
- i) Pedagogical Approaches and Deep Meaningful Learning
- Constructivism: Learners build knowledge by actively interacting with virtual environments, fostering exploration and discovery.
- Situated Learning: Language learning is situated in realistic contexts, improving its relevance and application.
- Collaborative Learning: Learners work together in virtual environments, enhancing communication and social interaction.
- Problem-solving Learning: Learners solve problems presented in VR/AR scenarios, requiring them to use their language skills.
- Cognitive: Analyzing information presented in immersive environments.
- Affective: Increased motivation and engagement through interactive experiences.
- Psychomotor: Developing pronunciation and fluency through embodied interactions.
- Metacognitive: Reflecting on learning experiences within virtual scenarios.
- ii) Learning Activities and Conversational Framework
- Role-playing: Learners practice communication skills in simulated scenarios (e.g., ordering food in a VR restaurant).
- Simulations: Learners interact with virtual environments to practice language use (e.g., navigating a virtual city).
- Interactive Storytelling: Learners engage with branching narratives that require language choices.
- Task-based Learning: Learners complete tasks using their language skills within immersive environments (e.g., giving directions in AR).
- Initiating Interaction: Establishing greetings and introductions in VR scenarios.
- Maintaining Interaction: Keeping the conversation flowing through role-playing activities.
- Negotiating Meaning: Clarifying understanding and resolving communication breakdowns within simulations.
- Expressing Feelings and Opinions: Sharing personal perspectives in interactive narratives.
- Limited Content Availability: Lack of readily available and high-quality language learning content for VR/AR platforms.
- Assessment Challenges: Difficulty in assessing complex language skills developed through immersive experiences.
- Technological Barriers: Access to VR/AR equipment and potential limitations for some learners due to cost or physical constraints.
- Adaptive Learning: VR/AR environments that personalize learning experiences based on individual needs and progress.
- Haptic Technology: Incorporating touch sensations to enhance immersion and language learning.
- AI-powered Conversation Partners: Utilizing artificial intelligence to create virtual conversation partners for language practice.
- Social Learning Theory: Collaborative activities in VR/AR foster learning through interaction with others.
- Zone of Proximal Development (ZPD): VR/AR environments can provide scaffolding and support for language learning, pushing learners just beyond their current capabilities.
- Communicative Competence: Immersive technologies offer opportunities to develop all aspects of communicative competence (grammatical, sociolinguistic, pragmatic).
Sample Answer
Based on the essential readings (source titles assumed to be withheld due to plagiarism concerns), let's explore the current state of immersive learning course design in language teaching/learning within Higher Education. We'll focus on how Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) have been utilized and address the following questions: